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Or Astra, who’ll hide behind his bulk while she snipes. Or Venger, who’ll dole out so much spare damage that an enemy squad won’t even bother hiding. Team Harbinger with the movement manipulation of Whiplash, and you’ll be dragging enemies into his Terminator-vision line of sight. That’s where Guardians draws from the appeal of Smash Up. Played well, he’ll lock down a location all on his own, while assisting in nearby fights.īut Harbinger alone doesn’t make for a winning strategy.
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His Mortar Wall shields an ally from damage by smashing an enemy, and Full Auto can hit enemies at adjacent locations. One of them is a simple move the other is more illustrative of his style - namely, he deals a ton of damage regardless of where he’s squatting. Rather than featuring loads of abilities that move him around, Harbinger only has a couple. In a genre where you need to be nimble in order to slide into prime capture locations, that’s a liability.
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The problem is, he can’t move, at least not normally. Harbinger is a hulking weapons platform with killer stats.
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Each of its roster of ten characters manages to bring something totally different to the table.Īn example. It wouldn’t work if the heroes weren’t worthy of the task, and in that regard Guardians draws upon Plaid Hat’s long history of creating memorable characters and distinctive factions. Three heroes, each with their own selection of abilities, powers, and one always-available-but-not-always-unleashable ultimate. That’s three for anyone who flunked geometry. Rather than playing general to an entire army, you’re commanding a squad. Or, well, it does, but with one crucial difference. Meter out your troops to the handful of locations arrayed before you, tinker with their abilities in order to gain an edge, and then capture the place while your rival is reeling. The norm in a location-grabber is deadly simple. Pick three, shuffle their moves together, and you’re ready to go.īut more than evoking Smash Up, Guardians operates as an inversion of the whole genre, including my personal favorite, Omen: A Reign of War.
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There are locations that need grabbing - in this case, military-industrial districts and helipads and overpasses, all shadowed with that digital blue that screams future chic - and there are muscle- and armor-bound heroes ready to do said grabbing, plus possibly smashing. If you’ve played Smash Up, you know the drill. Contested locations are fun and profitable!